I hate games that feel like you are playing inside of a confined area. The feeling of an endless world is so much nicer. I am going to have the balcony look over a mix foreground terrain with vegetation meshes and textures, with a Matte Painting layer over a skybox.
I start with a box and block it out to the shape that feels right in the engine looking over the balcony:
Then I sculpt it to look a little bit more like terrain
Decimate it down so I can use it in a game
And then texture it:
There were a few baking errors, but I will just cover them up with rocks, plants and trees. A lot of it won’t be seen so it doesn’t need to be perfect. This model should do.
From the blockout model it was already in place. I add it to the scene under the house and then put in some trees rocks and vegetation.
That is all I did and the end result is when you get to the end of the level instead of seeing a wall, you see this:
Added a picture on the wall, Re-textured the windows and doors, added refractive glass to all the windows, and some specularity to the floor. All 4 interiors models done. The room still feels a little empty, I will need to add a few details I missed, then I can move on to the exterior. Here is the latest in game screenshot. Along with the original reference photo I was using to build out the room.
I expanded the room size to make it more playable with an animated character, and swapped the doors for french doors. For the balcony I am working off of a completely different ref photo.
I can see that there is a lot of work to be done on the lighting though to get the in game to look more like the original. Also looks like I am missing some meshes, baseboard, door molding, and a light.
I was so happy with the chair I did a few weeks ago, and now looking at this bed. I think it looks much better than the chair, yet I still made a bunch of new mistakes and know how to do it better next time. Progress is fun, I seem to get a little better with each model. 4 more models to go, and I am done with the interior. Here is an in-game screenshot of the bed: