Large Enemy

An imposing enemy that I am trying to optimize for a game. This is the before shot at 21,060 Polys and 42,003 Tris. My goal is to get him to about 4,000 polys. He also has about 5 Tremendous texture maps that I would like to get down to 2, one for him and one for the clothes.

Here he goes all flattened out. Now I just got to make the master texture map to get all 5 of these into one.


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